Computer Simulation Games and Scientific Evidence In this post, I shall carry on my discussion of the nature of miracles and the demand for scientific evidence, using as a model the computer game The Sims . In order to do science we have to make observations in order to gather evidence, formulate theories based on the observations we have made, and then make predictions from those theories. We postulate experiments that will confirm the correctness of our theories if the outcome is in line with our prediction, or will falsify the theory if the outcome differs from the prediction. That's what science is. Anything that doesn't follow this pattern (evidence, prediction, validation or falsification), but allows literally anything to be explained away isn't scientific. An example is given in an A-level Psychology textbook about philosopher Karl Popper's criticism of Freudian psychoanalysis as being unscientific: Science is supposed to deal in observable evidence, but psyc...
Quizzical and quasi-random thoughts